AI Insights · Timothy · March 2022
Top 5 Racing Games on iOS in Mexico: Q1 2022
In Q1 2022, the top 5 racing games on iOS in Mexico showed varied performance in downloads, revenue, and active users. Data from Sensor Tower highlights trends for each game.
In Q1 2022, the top 5 racing games on iOS in Mexico demonstrated diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of each game based on data from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. experienced fluctuations in both downloads and revenue. Weekly downloads started at approximately 23.5K and saw a gradual decline, ending the quarter at around 11K. Revenue peaked at the beginning of January with about $10K and varied throughout the quarter, closing at around $5.7K in the final week of March. Active users hovered around 90K to 100K, ending the quarter at approximately 90.3K.
Bridge Race by SUPERSONIC STUDIOS LTD had a notable start with weekly downloads around 25K, but saw a decrease mid-quarter, stabilizing at roughly 10.8K by the end of March. Revenue was relatively low, peaking at $199 at the start of the quarter and tapering off to $16 in the final week. Active users showed a downward trend from around 69.3K in late December to 46.4K by the end of March.
Asphalt Legends Unite from Gameloft showed stable weekly downloads, ranging from 5.6K to 7.7K, and ended the quarter at about 5.6K. Revenue varied slightly, peaking at $1.1K in early February and ending March at $411. Active users maintained a consistent range between 17K and 19K throughout the quarter.
Rebel Racing by Hutch Games Ltd saw weekly downloads ranging from 3.2K to 5.6K, with a slight dip mid-quarter and a recovery to around 3.9K by the end of March. Revenue peaked at $714 in early February and ended at $217. Active users showed a minor decline, starting at around 23.7K and ending Q1 at approximately 19.4K.
Race Master 3D - Car Racing from SayGames LTD experienced varied weekly downloads, starting at around 7.2K, dipping to about 2.9K mid-quarter, and rising again to 4.5K by the end of March. Revenue remained modest, peaking at $302 in early January and ending the quarter at $162. Active users fluctuated slightly but remained in the range of 14.4K to 20.8K, closing March at approximately 18.7K.
For more detailed insights and trends on these top-performing racing games, visit Sensor Tower.